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- Hayato plays very idifferently/i than most other classes. He isn't crazy strong or good at bossing compared to certain classes and you can't maximize the class if you like using a few skills over and over again. A major pro (for me, personally) is that Hayato is meant to chain his many skills together to maximize damage and mobility.
- Jun 15, 2013 Training Sped up 4x. Can I Beat Pokemon Emerald with Only Plusle & Minun ? Pokemon Challenges NO ITEMS IN BATTLE - Duration: 31:34. Mah-Dry-Bread - Gameplay & Streams!
- Feb 17, 2013 Hello and welcome to ShiKage’s Ultimate Hayato Guide. I will try to introduce all I know about Hayato within this post, so this will take a while to officially complete. I am intending to create an in-depth look at the class and all it has to offer. If you have any suggestions for this guide, please feel free to comment with those suggestions.
Feb 14, 2020 Zakum was a spirit sealed in a tree deep in the mines of El Nath. A mining town that once existed nearby eventually discovered this tree. At the time, Zakum was a peaceful monster that had no enemies, but the greed of the miners corrupted it. As the spirit was corrupted, it grew smarter, and finally became capable of controlling the town's populace. It forced them to build an enormous statue. I calculated Hayato bonus attack from all skills and he gets a grand whopping total of 40, not including his hyper skill which only lasts 30 seconds anyways. However, he has a LOT of total damage% modifiers. He needs all of the attack that you can possibly get. I really honestly believe that is why Hayato is as weak as he is (comparatively).
- Which Bosses actually use Damage Reflect
- At what HP remaining in which the boss triggers DR
- How often and for how long each boss' DR lasts
- The amount in which these bosses actually DR for
![Maplestory hayato skill build Maplestory hayato skill build](/uploads/1/2/5/3/125388546/674017306.png)
Before we get started, I feel it's important to clarify exactly what Damage Reflect is; so here's my take on it.
Definition: Damage Reflect is a skill that certain [typically harder] bosses can use. Once they use this skill, doing damage to them by any means [unless the skill enables otherwise] will result in them taking no damage while you take a set amount of damage regardless of your hp. The amount you take varies from boss to boss ranging from 200-999,999.
Sidenote: DR is commonly suggested to be the worst boss skill of all [worst meaning hardest to deal with], followed by Seduce. To 'get around' DR, you really have to simply be aware of the animation that each boss does right before they use the skill. It's also important to study this chart to know how long each boss' DR lasts for, and at what intervals it is used.
Bosses
- Note: The amount each boss DR's for is not always the exact numbers shown below; but are always very close to them. For example Pink Bean will sometimes DR for 35k or even 29k, but I generalised it as 30k.
- Full DR = Damage Reflects towards both Magical & Physical attacks.
- Phys DR = Damage Reflects only towards Physical attacks.
- Magic DR = Damage Reflects only towards Magical attacks.
Spirit of Rock - Full DR
Triggers at: 80% hp
Duration: 5 seconds
Interval/frequency: Every 45 seconds
Amount: 220 damage
Giant Balrog (from Balrog PQ) - Full DR
Triggers at: 50% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 1000 damage
Lilinouch - Full DR
Triggers at: 50% hp
Duration: 10 seconds
Interval/frequency: 60 seconds
Amount: 2000 damage
Chaos Horntail Head A [Right Head] - Physical DR
Triggers at: 60% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage
Chaos Horntail Head C [Left Head] - Magical DR
Triggers at: 50% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage
Dragonoir - Full DR
Triggers at: 60% hp
Duration: 12 seconds
Interval/frequency: 90 seconds
Amount: 15,000 damage
Cygnus Knights 'Black Witch' Boss [to make a UA] - Full DR
Triggers at: 50% hp
Duration: 10 seconds
Interval/frequency: 60 seconds
Amount: 2000 damage
Cygnus Empress - Full DR
Triggers at: 100% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Mihile v2 [empress summon] - Full DR
Triggers at: 70% hp
Duration: 7 seconds
Interval/frequency: 70 seconds
Amount: 20,000 damage
Easy Arkarium - Full DR
Triggers at: 100% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Hard Arkarium - Full DR
Triggers at: 100% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Hilla - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Hard Hilla - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Ranmaru - Full DR
Triggers at: 90% hp
Duration: 12 seconds
Interval/frequency: 50 seconds
Amount: 1000 damage
Madman Ranmaru - Full DR
Triggers at: 92% hp
Duration: 12 seconds
Interval/frequency: 72 seconds
Amount: 2240 damage
Easy Von Leon - Full DR
Triggers at: 70% hp
Duration: 7 seconds
Interval/frequency: 70 seconds
Maplestoryhow Hayato Really Weak Dmg 2
Amount: 20,000 damage
Hard Von Leon - Full DR
Triggers at: 70% hp
![Maplestoryhow Hayato Really Weak Dmg Maplestoryhow Hayato Really Weak Dmg](/uploads/1/2/5/3/125388546/797757725.png)
Duration: 7 seconds
Interval/frequency: 70 seconds
Amount: 20,000 damage
Blackheart [DiPQ Boss] - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Crimson Queen [Root Abyss] - Full DR
Triggers at: No specific hp, but rather a mode
Duration: 8 seconds
Interval/frequency: 30 seconds
Amount: 100,000 damage
Chaos Crimson Queen [Root Abyss] - Full DR
Triggers at: No specific hp, but rather a mode
Duration: 8 seconds
Interval/frequency: 30 seconds
Amount: 999,999 damage
Pink Bean - Full DR
Triggers at: 90% hp
Duration: 25 seconds
Interval/frequency: 43 seconds
Amount: 30,000 damage
Chaos Pink Bean - Full DR
Triggers at: 95% hp
Duration: 15 seconds
Interval/frequency: 60 seconds
Amount: 50,000 damage
Chaos Ariel [Final Statue] - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Interval/frequency: 90 seconds
Amount: 50,000 damage
Huigin [Left Bird PB Statue] - Full DR
Triggers at: 90% hp
Duration: 25 seconds
Interval/frequency: 43 seconds
Amount: 30,000 damage
Chaos Huigin [Left Bird CPB Statue] - Full DR
Triggers at: 90% hp
Maplestory How Hayato Really Weak Dmg In Games
Duration: 25 seconds
Interval/frequency: 43 seconds
Amount: 30,000 damage
Resistance 4th Job Boss - Full DR
Triggers at: 95% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage
Aufheben [Neo City Boss] - Physical DR
Triggers at: 60% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage
Some bosses may be missing, if you can think of one and know the stats of the boss (even if you don't) feel free to let me know and I'll happily add it if it's worth the addition!
Thank you ~ From Sorrowful
P.S I would appreciate if you guys gave this thread a thumbs up if you feel it deserves one; so that Basil can better make a decision on whether or not this can be suitable as a Guide in the Guides section.
Maplestory How Hayato Really Weak Dmg In Windows 7
[I originally made a large portion of the Guide colour-coated but Basil removed all my lovely colours now it looks so bland Sorry!]Maplestory Hayato Guide
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Hayato suggestions
Maplestoryhow Hayato Really Weak Dmg Free
edited January 2017 in Suggestions, Feedback, and Requests
I have been maining my hayato for so long and as much as I love the character it is still lack luster compared to my counterparts with similar range.
Here are a few suggestions to make it a tad bit better.
1. Bigger damage - I've adjusted to not having as many lines as other characters my range. But we should have increased damage per line , most attacks only do 3-4 lines with 30 mil damage past level 200's . Perhaps increase the damage multipliers for some moves especially for shinkosu who has is supposed to be our bossing move.
2. Combo's for damage- it seemed like a good idea at the time but activating the combo during a boss for the extra dps sends you into a boss unnecessarily forcing a death just to add extra dps. You literally bounce all over just to get mad dps. Maybe remove it and just make it a buff.
3. Increase PDR- Hayato's have a whole other mode for bossing and single target dps. If no damage is gained perhaps increase PDR or make it a debuff for the party like sudden strike.
4.link skill update- compared to other link skills it's very meh. It's lack luster compared to let's say the demon avengers link skill. Maybe increase the amount of attack and magic attack you receive or make it a different skill all together.
5.eye for an eye skill/quick draw stance- not sure which causes proximity damage but it's a hinderance to boss fights with reflect. You have to scramble to turn it off and spend a lot of time switching stances that usually ends up in a death. Maybe make it non refelectable to make it more usefull.
Thank you ^_^
Here are a few suggestions to make it a tad bit better.
1. Bigger damage - I've adjusted to not having as many lines as other characters my range. But we should have increased damage per line , most attacks only do 3-4 lines with 30 mil damage past level 200's . Perhaps increase the damage multipliers for some moves especially for shinkosu who has is supposed to be our bossing move.
2. Combo's for damage- it seemed like a good idea at the time but activating the combo during a boss for the extra dps sends you into a boss unnecessarily forcing a death just to add extra dps. You literally bounce all over just to get mad dps. Maybe remove it and just make it a buff.
3. Increase PDR- Hayato's have a whole other mode for bossing and single target dps. If no damage is gained perhaps increase PDR or make it a debuff for the party like sudden strike.
4.link skill update- compared to other link skills it's very meh. It's lack luster compared to let's say the demon avengers link skill. Maybe increase the amount of attack and magic attack you receive or make it a different skill all together.
5.eye for an eye skill/quick draw stance- not sure which causes proximity damage but it's a hinderance to boss fights with reflect. You have to scramble to turn it off and spend a lot of time switching stances that usually ends up in a death. Maybe make it non refelectable to make it more usefull.
Thank you ^_^
Comments
- Honestly Hayato is super OP once you get them capped DEF...
My Hayato had about 25k DEF before I quit it and I was doing like 8m/line with Rai Senranzen to those erda mobs, almost double what it did before the V update.
Note: 99,999 DEF = a huge 495% Damage boost.
The only thing sucking about Hayato now is that the Weapon Aura skill node wasn't designed to be for a class like Hayato, who does relatively low damage per hit due to having a button mashing technique like Aran does, however Aran has passive skill damage boosts that make up for it.
So you'll be spamming rai senranzen and casting really weak weapon aura slashes that do like 50% of what 3 lines of 290% dmg does, which was why I quit Hayato to go back to Paladin, who is gonna become the equivalent to hero as the 'Who are you?' 'I'm you, but stronger' meme by having spinning hammers that does damage rather than Hero's combat orbs that are just there for show.
Honestly I'm at 40k def and don't see a way to get to cap defense at the time.I'm full sweetwater with decent equips and 9.5 mil range. It's heartbreaking that that if I were to move my equips to another character, I'd probably do triple my dps. I love the burst damage of the Hayato, but perhaps lower the minute to two minute long cool downs of the moves. I love the update, but bossing with others and watch them do so much more damage with less hurts lol.Honestly Hayato is super OP once you get them capped DEF...
.
Note: 99,999 DEF = a huge 495% Damage boost.
Well at least you're doing more damage per second than Paladins
Honestly I'm at 40k def and don't see a way to get to cap defense at the time.I'm full sweetwater with decent equips and 9.5 mil range. It's heartbreaking that that if I were to move my equips to another character, I'd probably do triple my dps. I love the burst damage of the Hayato, but perhaps lower the minute to two minute long cool downs of the moves. I love the update, but bossing with others and watch them do so much more damage with less hurts lol.Honestly Hayato is super OP once you get them capped DEF...
.
Note: 99,999 DEF = a huge 495% Damage boost.- I'm at a loss for experience in playing paladin but I'll take your word for it. I just think hayato needs to be a bit more efficient compared to people in my same range.
Well Hayatos are definitely efficient in mobbing. If you 1hko for each button press of Rai Senranzen and there were more than 8 or so mobs you could wipe more mobs out per second than most classes could.I'm at a loss for experience in playing paladin but I'll take your word for it. I just think hayato needs to be a bit more efficient compared to people in my same range.
Not to mention that their 5th job skill is really useful at allowing Hayatos to keep Summer rain/1000 hitokiri up while allowing the skills to be used so much faster than before.